AI Insights · Timothy · March 2025
Top Slime Games on Android in the Middle East: Q1 2025
Explore the performance of the top five slime games on Android in the Middle East during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the Middle East saw interesting trends in the performance of the top slime games on the Android platform. Here's a detailed look at the top five apps based on Sensor Tower data.
My Talking Slimy Slime Pet Cat, developed by Pixeland OU, experienced a steady decline in weekly downloads, starting at around 3.2K and decreasing to approximately 2.4K by the end of March. Revenue fluctuated slightly, peaking at $3.5K in early January and ending the quarter at about $3K. Active users remained stable, hovering around 16K throughout the quarter.
Bruno – My Talking Slime Pet, from Dramaton, saw a significant increase in downloads mid-quarter, reaching over 14K in early March. Revenue, however, remained modest, peaking at $66 in mid-February. Active users peaked at 150K in early March, showing strong engagement.
Fluid Simulation by DoGreat Technologies showed consistent performance with downloads ranging from 600 to 1.2K. Revenue remained low, with minor fluctuations, reaching $31 at its highest. Active users decreased over the quarter, ending at around 630.
Rogue Slime from Quest Seeker Games had limited activity, with downloads decreasing steadily from 99 to 17. Revenue was minimal, topping at $39 in mid-January. Active users followed a downward trend, concluding at 79.
Finally, Super Slime Simulator: DIY Art, also by Dramaton, showed a notable increase in downloads towards the end of March, reaching 10.7K. Revenue was sporadic, with a high of $39 in early March. Active users surged at the end of the quarter, reaching over 17K.
For more insights and detailed analytics, visit Sensor Tower.